RAFIKI

The Project

Role: Web Designer

Project Type: Website Design

Tools: Figma and Illustrator

Year: 2024


Rafiki—Swahili for “friend”—is a mobile-first web prototype designed to support African animal conservation through education, awareness, and community action. Developed during a Web Design course, this cross-platform project prioritized responsive UX/UI design, accessibility, and digital storytelling. Using Adobe Dreamweaver and Figma, I built interfaces for mobile, tablet, and desktop experiences to ensure broad accessibility and usability across devices. 

Design Approach

Logo Sketches: I wanted to highlight the prototypes double “N’s” while keeping the initial logo as the leaf, playing on the the planishing of food.

Initial Attempt

My initial attempt features: 

  • Hamburger Menu: aligned to the right, I thought replicating the navigation closest to the mobile layout would work, but as you can see in the new version I opted to take it out

  • Large Graphic: taking up a majority of the screen, the graphic almost bombards the viewer initially

  • Wordmark Logo: the original logo features the entire title with little kerning, making the letters almost merge together  

  • Large Heading: narrowing down towards the bottom of the screen, it may take a second to find. This is another thing I made sure to change moving forward


Final Attempt

My second attempt features: 

  • Menu Bar: aligned to the left this time, each page is vertically made. As shown within the prototype, there are transitions between page to page that help the viewer transition in the easiest way possible

  • Smaller Graphic: the fun animal graphics still remain, just don't take up a majority of the screen. This way more features of the website can be better seen initially. 

  • Symbolic Logo: I opted for just an "R" that flows more with this new layout and design. Viewers can see the clear intention of the logo, as compared to the workmark prior. 

  • Smaller Heading: the heading is featured at the top of each page, clearly defined. This offers a more inviting and personalized approach for the viewer 

The Impact

Rafiki demonstrates the power of iterative design thinking, responsive layouts, and emotional storytelling for mission-driven digital products. Through careful refinement and platform-specific strategy, I created a user-friendly experience that encourages education, compassion, and conservation—all from a screen in your pocket or tablet in your hands. 

What Worked 

  • Applying mobile-first design created a strong foundation 

  • Simplifying the logo improved scalability 

  • Iteration based on critique helped evolve each screen meaningfully 

  • Responsive layout patterns improved usability on all devices 

What I’d Do Differently 

  • Test the tablet version earlier in the process 

  • Explore accessibility tools (like color contrast testing and screen reader compatibility) 

  • Conduct informal user testing before finalizing visual direction 


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Motion Graphics